![]() This domain extracts resources and ensures rival players can’t just enter it without consequences (more about diplomacy in a future dev diary!) And during war, cities are bastions that require a serious effort to breach.Ĭities project a sphere of influence around the city called their domain. Cities lay claim to the surrounding area, making it difficult for enemies to come close without diplomatic penalties. They will also prove to be a good way to exert your control over the world. They will use the surrounding land to provide you with the resources to raise armies, research Tomes of Magic and provide the mana to fuel your spells. Spoiler: There is a small teaser in the end of this Dev Diary, so make sure to read it till the very end!Ĭities are at the core of your empire. Shoutouts to Glenn and Lennart who did a lot of work to design the systems of the economy in Age of Wonders 4. In this dev diary I would like to talk about the economy and city development. ![]() My name is Sam Minh Ly, a designer at Triumph in charge of the economy of Age of Wonders 4. The full article is quite detailed, so here are just a few quick excerpts and you take it from there: Hello everyone! ![]() Which now brings us to the latest developer diary for Age of Wonders 4 that tells us a thing or two about the game's cities, how they work, and how they will let you expand your empire throughout the game. However, the later entries in this series have been leaning more and more towards the 4X direction. The Age of Wonders series has always combined the exploration and tactical battles of Heroes of Might and Magic with a more 4X-inspired kingdom management layer.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |